Quatre Raberba Winner[]
Information[]
- Name (English): Quatre Raberba Winner
- Name (Japanese): カトル・ラバーバ・ウィナー
- From: Gundam Wing
Appearances[]
Appearances | ||
---|---|---|
SD Gundam G Generation SEED | カトル・ラバーバ・ウィナー | Quatre Raberba Winner |
SD Gundam G Generation World | カトル・ラバーバ・ウィナー | Quatre Raberba Winner |
SD Gundam G Generation SEED[]
Stats:
COST | EXP | LBC | LBM | LBL | MEL | SHT | RCT | ACT | AWK | LDR | OPR | DRV | MEC | CHR |
12400 | 290 | 4 | 4 | 4 | 27 | 24 | 26 | 27 | 0 | 18 | 10 | 10 | 12 | 21 |
Acquiring:
- Clear Generation Normal Mode Mission 08
SD Gundam G Generation World[]
Stats:
COST | EXP | MP | SHT | MEL | RCT | DEF | AWK | LDR | CHR |
41100 | 960 | 400 | 22 | 26 | 28 | 28 | 0 | 12 | 10 |
Abilities:
Level | Name (English) | Name (Japanese) | Cost | Effect |
- | Diligence | 真面目 | 150 | When pilot or captain, earned EXP up. |
1 | Operation Meteor | オペレーションメテオ | 400 | When fighting without support, damage of all weapons +10%. Beam, solid, and melee weapon power up. |
1 | Awaken | 解放 | 100 | Awakening +10. Effective on unawakened characters. |
10 | Spirit | 気合 | 150 | MP increase after fighting becomes larger. |
10 | Ground Combat Adaptability | 地上戦闘適応 | 120 | When fighting on land or on water, accuracy and evasion up. |
10 | Leadership | 統率力 | 100 | When captain, warship's group area up. |
20 | Dignity | 威風 | 250 | When captain, amount of MP lost after fighting decreased for all members of the group. |
20 | Fortitude | 強固 | 120 | Unit's maximum HP up. |
30 | Brave Leader | 勇将 | 250 | Unit's defense up, leader area up when leader. |
40 | Adaptive | 練達 | 350 | All terrain ratings increase by 1. |
Acquiring:
- Shop: Available from start
Quatre Raberba Winner (ZERO System)[]
Information[]
- Name (English): Quatre Raberba Winner
- Name (Japanese): カトル・ラバーバ・ウィナー
- From: Gundam Wing
Appearances[]
Appearances | ||
---|---|---|
SD Gundam G Generation World | カトル・ラバーバ・ウィナー | Quatre Raberba Winner |
SD Gundam G Generation World[]
Stats:
COST | EXP | MP | SHT | MEL | RCT | DEF | AWK | LDR | CHR |
- | 960 | 400 | 28 | 28 | 28 | 28 | 0 | 12 | 10 |
Abilities:
Level | Name (English) | Name (Japanese) | Cost | Effect |
- | Independent Action | 単独行動 | 250 | When fighting without support, accuracy and attack damage up. |
1 | Operation Meteor | オペレーションメテオ | 400 | When fighting without support, damage of all weapons +10%. Beam, solid, and melee weapon power up. |
1 | Awaken | 解放 | 100 | Awakening +10. Effective on unawakened characters. |
10 | Spirit | 気合 | 150 | MP increase after fighting becomes larger. |
10 | Ground Combat Adaptability | 地上戦闘適応 | 120 | When fighting on land or on water, accuracy and evasion up. |
10 | Rage | 怒り | 120 | When remaining HP becomes low, a critical becomes more likely to occur. |
20 | Fear | 恐怖 | 100 | When an enemy is hit, enemy's MP further decreased. (Map weapons excluded) |
20 | Fortitude | 強固 | 120 | Unit's maximum HP up. |
30 | Brave Leader | 勇将 | 250 | Unit's defense up, leader area up when leader. |
40 | Adaptive | 練達 | 350 | All terrain ratings increase by 1. |
Acquiring:
- Collection Bonus: 75% Completion