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Stage Core 2: ニューラルベース

Win Conditions:

  • All enemies destroyed

Lose Conditions:

  • Master unit or player's team destroyed

Reward:

  • 15000 Capital

Events:


Player Units:
Player Team
M Master Phoenix - Code Phoenix


Enemy Units:
Argama - Neuro

  • Nemo - Neuro (Standby)
    • Nemo - Neuro (Standby)
    • Nemo - Neuro (Standby)

Radish - Neuro

  • Nemo - Neuro (Standby)
    • Nemo - Neuro (Standby)
    • Nemo - Neuro (Standby)

Zeta Gundam - Kamille Bidan
Hyaku Shiki- Neuro
Super Gundam- Neuro
Dijeh- Neuro
Methuss- Neuro
Rick Dias (Red)- Neuro (x6)
Enemy Reinforcements 1:
-Trigger: Kamille Bidan is defeated once
Z Plus - Kamille Bidan
Enemy Reinforcements 2:
-Trigger: Kamille Bidan is defeated twice
Z II - Kamille Bidan
Generation Break 1 Enemy Reinforcements:
Wing Gundam - Heero Yuy
Gundam Deathscythe - Duo Maxwell
Gundam Heavyarms - Trowa Barton
Gundam Sandrock - Quatre Raberba Winner
Shenlong Gundam - Chang Wufei
Leo (Land)- Neuro (x6)
Enemy Reinforcements 3:
-Trigger: Heero Yuy is defeated once
Wing Gundam Zero - Heero Yuy
Enemy Reinforcements 4:
-Trigger: Heero Yuy is defeated twice
Wing Gundam Zero (EW) - Heero Yuy
Enemy Reinforcements 5:
-Trigger: Duo Maxwell is defeated once
Gundam Deathscythe Hell - Duo Maxwell
Enemy Reinforcements 6:
-Trigger: Duo Maxwell is defeated twice
Gundam Deathscythe Hell (EW) - Duo Maxwell
Enemy Reinforcements 7:
-Trigger: Trowa Barton is defeated once
Gundam Heavyarms Kai - Trowa Barton
Enemy Reinforcements 8:
-Trigger: Trowa Barton is defeated twice
Gundam Heavyarms Kai (EW) - Trowa Barton
Enemy Reinforcements 9:
-Trigger: Quatre Raberba Winner is defeated once
Gundam Sandrock Kai - Quatre Raberba Winner
Enemy Reinforcements 10:
-Trigger: Quatre Raberba Winner is defeated twice
Gundam Sandrock Kai (EW) - Quatre Raberba Winner
Enemy Reinforcements 11:
-Trigger: Chang Wufei is defeated once
Altron Gundam - Chang Wufei
Enemy Reinforcements 12:
-Trigger: Chang Wufei is defeated twice
Gundam Nataku - Chang Wufei
Secret Break 1 Enemy Reinforcements:
Ex-S Gundam - Ryou Roots
FAZZ- Neuro (x3)
Generation Break 2 Enemy Reinforcements:
Lean Horse Jr. - Neuro

White Ark - Neuro

V2 Gundam - Uso Evin
Victory Gundam Hexa- Neuro
V Dash Gundam- Neuro
Victory Gundam- Neuro
Gun-EZ- Neuro (x4)
Enemy Reinforcements 13:
-Trigger: Uso Evin is defeated once
V2 Assault Gundam - Uso Evin
Enemy Reinforcements 14:
-Trigger: Uso Evin is defeated twice
V2 Buster Gundam - Uso Evin
Secret Break 2 Enemy Reinforcements:
Gundam Epyon (EW) - Milliardo Peacecraft
Taurus (White Fang)- Neuro (x3)
Core Impact Reinforcements:
Copy Neuro (x4)


Strategy:
If you've beaten AEX and have two groups, split them up, trigger the first break, finish off the initial enemies, and then send the group on the right to the top. The left group can wait around for a bit. If you still only have one group, head for Kamille's side first and ignore the other side until later. Trigger the second break, and then send Code Phoenix to the left side to join your other group to defeat Uso while your other units stay behind to take care of the respawning Gundam pilots. Afterwards, dispatch the copy neuros and mop up the remaining enemies.

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