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Stage HELL 3: 弩級回路


Win Conditions:

  • All enemies destroyed

Lose Conditions:

  • Master unit or player's team destroyed

Reward:

  • 45000 Capital
  • "New Generation Memory" Option Part available in Shop

Events:

  • Break Trigger 1: Destroy all Guarder (Type III) in 5 turns.
  • Break Trigger 2: Destroy all Guarder (Type III) in 5 turns.
  • Challenge Mission 1: Can you destroy all Guarder (Type III) within 4 turns?
  • Challenge Mission 2: Can you destroy all Guarder (Type III) within 4 turns?
  • Core Impact: Destroy 1 Guarder (Type III) while in Super Critical Mode (tension MAX).

Player Units:
Player Team


Enemy Units:
Gundam AGE-1 Normal - Generation System II
Zeta Gundam - Generation System II
Guarder (Type III) - Generation System I (x3)
Enemy Reinforcements 1:
-Trigger: Automatically on Turn 2
∀ Gundam (Power Unlocked) - Generation System I
Gundam Ez8 - Generation System I
Enemy Reinforcements 2:
-Trigger: Automatically on Turn 3
Beginning 30 Gundam - Generation System I
Gundam GP01-Fb - Generation System I
Enemy Reinforcements 3:
-Trigger: Automatically on Turn 4
Gundam F90 (Full Equipment) - Generation System I
Alex (Chobham Armor) - Generation System I
Enemy Reinforcements 4:
-Trigger: Automatically on Turn 5
ZZ Gundam - Generation System I
Ex-S Gundam - Generation System I
Enemy Reinforcements 5:
-Trigger: Automatically on Turn 6
Neo Gundam - Generation System I
Gundam F91 - Generation System I
Enemy Reinforcements 6:
-Trigger: Automatically on Turn 7
Xi Gundam - Generation System I
Gundam Griepe - Generation System I
Enemy Reinforcements 7:
-Trigger: Automatically on Turn 8
Crossbone Gundam X-1 Full Cloth - Generation System I
Gundam DX - Generation System I
Enemy Reinforcements 8:
-Trigger: Automatically on Turn 9
God Gundam - Generation System I
V2 Assault-Buster - Generation System I
Enemy Reinforcements 9:
-Trigger: Automatically on Turn 10
Destiny Gundam - Generation System I
Nu Gundam - Generation System I
Enemy Reinforcements 10:
-Trigger: Automatically on Turn 11
Unicorn Gundam - Generation System I
Wing Gundam Zero - Generation System I
Enemy Reinforcements 11:
-Trigger: Automatically on Turn 12
Strike Freedom Gundam - Generation System I
00 Qan [T] - Generation System I
Enemy Reinforcements 12:
-Trigger: Automatically on Turn 13
Gundam - Generation System I

Generation Break 1 Enemy Reinforcements:
Guarder (Type III) - Generation System I (x3)

Secret Break 1 Enemy Reinforcements:
Gundam Ground Type - Generation System I
Gundam Unit 4 (Bst) - Generation System I
Gundam GP00 - Generation System I
Gundam Mk-V - Generation System I
Gundam F90 (Mars Zeon) - Generation System I
Silhouette Gundam - Generation System I
Mandala Gundam - Generation System I
Hyperion Gundam - Generation System I
Gundam Asterea - Generation System I
0 Gundam (Combat Deployment Type) - Generation System I

Generation Break 2 Enemy Reinforcements:
Guarder (Type III) - Generation System I (x3)

Secret Break 2 Enemy Reinforcements:
Gundam Unit 5 (Bst) - Generation System I
Gundam Unit 7 - Generation System I
Crossbone Gundam X-2 Kai - Generation System I
Kowloon Gundam - Generation System I
Legend Gundam - Generation System I
Dreadnought Gundam - Generation System I
Arche Gundam - Generation System I
Delta Gundam - Generation System I
Gundam Burnlapius - Generation System I
Gundam AGE-2 Normal - Generation System I

Core Impact Enemy Reinforcement
Copy Neuro (x8)


Strategy:
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